Working OpenGLES demo.
1
app/.gitignore
vendored
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/build
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30
app/build.gradle
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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 25
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buildToolsVersion "25.0.3"
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defaultConfig {
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applicationId "com.codigoparallevar.minicards"
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minSdkVersion 15
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targetSdkVersion 25
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versionCode 1
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||||
versionName "1.0"
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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}
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dependencies {
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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androidTestImplementation('com.android.support.test.espresso:espresso-core:2.2.2', {
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exclude group: 'com.android.support', module: 'support-annotations'
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})
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implementation 'com.android.support:appcompat-v7:25.4.0'
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testImplementation 'junit:junit:4.12'
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implementation 'com.android.support.constraint:constraint-layout:1.0.2'
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}
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25
app/proguard-rules.pro
vendored
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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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||||
# in /home/kenkeiras/android-sdk-linux/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the proguardFiles
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# directive in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
|
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|
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# If your project uses WebView with JS, uncomment the following
|
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# and specify the fully qualified class name to the JavaScript interface
|
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# class:
|
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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# Uncomment this to preserve the line number information for
|
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# debugging stack traces.
|
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#-keepattributes SourceFile,LineNumberTable
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|
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# If you keep the line number information, uncomment this to
|
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# hide the original source file name.
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#-renamesourcefileattribute SourceFile
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package com.codigoparallevar.minicards;
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import android.content.Context;
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import android.support.test.InstrumentationRegistry;
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import android.support.test.runner.AndroidJUnit4;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import static org.junit.Assert.*;
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/**
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* Instrumented test, which will execute on an Android device.
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*
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* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
|
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*/
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@RunWith(AndroidJUnit4.class)
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public class ExampleInstrumentedTest {
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@Test
|
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public void useAppContext() throws Exception {
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// Context of the app under test.
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Context appContext = InstrumentationRegistry.getTargetContext();
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||||
assertEquals("com.codigoparallevar.minicards", appContext.getPackageName());
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}
|
||||
}
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27
app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.codigoparallevar.minicards">
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<application
|
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android:allowBackup="true"
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android:icon="@mipmap/ic_launcher"
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android:label="@string/app_name"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:supportsRtl="true"
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android:theme="@style/AppTheme">
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<activity android:name=".TestActivity">
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<intent-filter>
|
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
|
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</application>
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</manifest>
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package com.codigoparallevar.minicards;
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import android.opengl.GLSurfaceView;
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import android.support.v7.app.AppCompatActivity;
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import android.os.Bundle;
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import com.codigoparallevar.minicards.rendering.MyGLSurfaceView;
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|
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public class TestActivity extends AppCompatActivity {
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private GLSurfaceView mGLView;
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@Override
|
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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|
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// Create a GLSurfaceView instance and set it
|
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// as the ContentView for this Activity.
|
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mGLView = new MyGLSurfaceView(this);
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setContentView(mGLView);
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}
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}
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package com.codigoparallevar.minicards.rendering;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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public class MyGLSurfaceView extends GLSurfaceView {
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private final MyGlRenderer mRenderer;
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public MyGLSurfaceView(Context context) {
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super(context);
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setEGLContextClientVersion(2);
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mRenderer = new MyGlRenderer();
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|
||||
setRenderer(mRenderer);
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||||
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
|
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}
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||||
}
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package com.codigoparallevar.minicards.rendering;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import android.util.Log;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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class MyGlRenderer implements GLSurfaceView.Renderer {
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private Triangle mTriangle;
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private Square mSquare;
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@Override
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public void onSurfaceCreated(GL10 gl10, EGLConfig eglConfig) {
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GLES20.glClearColor(0.75f, 0.81f, 1.0f, 1.0f);
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mTriangle = new Triangle();
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mSquare = new Square();
|
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}
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@Override
|
||||
public void onSurfaceChanged(GL10 gl10, int width, int height) {
|
||||
GLES20.glViewport(0, 0, width, height);
|
||||
}
|
||||
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||||
@Override
|
||||
public void onDrawFrame(GL10 gl10) {
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||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
mTriangle.draw();
|
||||
}
|
||||
|
||||
public static int loadShader(int type, String shaderCode){
|
||||
// create a vertex shader type (GLES20.GL_VERTEX_SHADER)
|
||||
// or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
|
||||
int shader = GLES20.glCreateShader(type);
|
||||
|
||||
// add the source code to the shader and compile it
|
||||
GLES20.glShaderSource(shader, shaderCode);
|
||||
GLES20.glCompileShader(shader);
|
||||
|
||||
return shader;
|
||||
}
|
||||
}
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package com.codigoparallevar.minicards.rendering;
|
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|
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import android.opengl.GLES20;
|
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|
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
|
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import java.nio.ShortBuffer;
|
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import java.sql.SQLInvalidAuthorizationSpecException;
|
||||
|
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public class Square {
|
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|
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private final String vertexShaderCode =
|
||||
"attribute vec4 vPosition;" +
|
||||
"void main(){" +
|
||||
"gl_Position = vPosition;" +
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||||
"}";
|
||||
|
||||
private final String fragmentShaderCode =
|
||||
"precision medium float;" +
|
||||
"uniform vec4 vColor;" +
|
||||
"void main(){" +
|
||||
"gl_FragColor = vColor;" +
|
||||
"}";
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private final int mProgram;
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|
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|
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private FloatBuffer vertexBuffer;
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private ShortBuffer drawListBuffer;
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static final int COORDS_PER_VERTEX = 3;
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static float squareCoords[] = {
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-0.5f, 0.5f, 0.0f, // top left
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-0.5f, -0.5f, 0.0f, // bottom left
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0.5f, -0.5f, 0.0f, // bottom right
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0.5f, 0.5f, 0.0f, // top right
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};
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private short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices
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public Square(){
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ByteBuffer bb = ByteBuffer.allocateDirect(squareCoords.length * 4);
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bb.order(ByteOrder.nativeOrder());
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vertexBuffer = bb.asFloatBuffer();
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vertexBuffer.put(squareCoords);
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vertexBuffer.position(0);
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ByteBuffer dlb = ByteBuffer.allocateDirect(drawOrder.length * 2);
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dlb.order(ByteOrder.nativeOrder());
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drawListBuffer = dlb.asShortBuffer();
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drawListBuffer.put(drawOrder);
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drawListBuffer.position(0);
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int vertexShader = MyGlRenderer.loadShader(GLES20.GL_VERTEX_SHADER,
|
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vertexShaderCode);
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int fragmentShader = MyGlRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER,
|
||||
fragmentShaderCode);
|
||||
|
||||
mProgram = GLES20.glCreateProgram();
|
||||
GLES20.glAttachShader(mProgram, vertexShader);
|
||||
GLES20.glAttachShader(mProgram, fragmentShader);
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||||
|
||||
GLES20.glLinkProgram(mProgram);
|
||||
}
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||||
}
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@ -0,0 +1,80 @@
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package com.codigoparallevar.minicards.rendering;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
import android.util.Log;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
public class Triangle {
|
||||
|
||||
private final String vertexShaderCode =
|
||||
"attribute vec4 vPosition;" +
|
||||
"void main(){" +
|
||||
"gl_Position = vPosition;" +
|
||||
"}";
|
||||
|
||||
private final String fragmentShaderCode =
|
||||
"precision mediump float;" +
|
||||
"uniform vec4 vColor;" +
|
||||
"void main(){" +
|
||||
"gl_FragColor = vColor;" +
|
||||
"}";
|
||||
|
||||
private FloatBuffer vertexBuffer;
|
||||
private final int mProgram;
|
||||
|
||||
static final int COORDS_PER_VERTEX = 3;
|
||||
static float triangleCoords[] = {
|
||||
0.0f, 0.622008459f, 0.0f, // top
|
||||
-0.5f, -0.311004243f, 0.0f, // bottom left
|
||||
0.5f, -0.311004243f, 0.0f // bottom right
|
||||
};
|
||||
|
||||
// Set color with red, green, blue and alpha (opacity) values
|
||||
float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 1.0f };
|
||||
private int mPositionHandle;
|
||||
private int mColorHandle;
|
||||
|
||||
private final int vertexCount = triangleCoords.length / COORDS_PER_VERTEX;
|
||||
private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex
|
||||
|
||||
public Triangle(){
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(triangleCoords.length * 4);
|
||||
bb.order(ByteOrder.nativeOrder());
|
||||
|
||||
vertexBuffer = bb.asFloatBuffer();
|
||||
vertexBuffer.put(triangleCoords);
|
||||
vertexBuffer.position(0);
|
||||
|
||||
int vertexShader = MyGlRenderer.loadShader(GLES20.GL_VERTEX_SHADER,
|
||||
vertexShaderCode);
|
||||
int fragmentShader = MyGlRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER,
|
||||
fragmentShaderCode);
|
||||
|
||||
mProgram = GLES20.glCreateProgram();
|
||||
GLES20.glAttachShader(mProgram, vertexShader);
|
||||
GLES20.glAttachShader(mProgram, fragmentShader);
|
||||
|
||||
GLES20.glLinkProgram(mProgram);
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
GLES20.glUseProgram(mProgram);
|
||||
|
||||
mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
|
||||
GLES20.glEnableVertexAttribArray(mPositionHandle);
|
||||
|
||||
GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX,
|
||||
GLES20.GL_FLOAT, false,
|
||||
vertexStride, vertexBuffer);
|
||||
|
||||
mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
|
||||
|
||||
GLES20.glUniform4fv(mColorHandle, 1, color, 0);
|
||||
Log.d("Triangle", "VB "+ vertexBuffer.get(1));
|
||||
GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
|
||||
GLES20.glDisableVertexAttribArray(mPositionHandle);
|
||||
}
|
||||
}
|
18
app/src/main/res/layout/activity_test.xml
Normal file
|
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|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
tools:context="com.codigoparallevar.minicards.TestActivity">
|
||||
|
||||
<TextView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Hello World!"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintLeft_toLeftOf="parent"
|
||||
app:layout_constraintRight_toRightOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent" />
|
||||
|
||||
</android.support.constraint.ConstraintLayout>
|
BIN
app/src/main/res/mipmap-hdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
app/src/main/res/mipmap-hdpi/ic_launcher_round.png
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
app/src/main/res/mipmap-mdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
app/src/main/res/mipmap-mdpi/ic_launcher_round.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
app/src/main/res/mipmap-xhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
app/src/main/res/mipmap-xhdpi/ic_launcher_round.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
app/src/main/res/mipmap-xxhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
app/src/main/res/mipmap-xxxhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png
Normal file
After Width: | Height: | Size: 16 KiB |
6
app/src/main/res/values/colors.xml
Normal file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
|
||||
</resources>
|
3
app/src/main/res/values/strings.xml
Normal file
|
@ -0,0 +1,3 @@
|
|||
<resources>
|
||||
<string name="app_name">mini-cards</string>
|
||||
</resources>
|
11
app/src/main/res/values/styles.xml
Normal file
|
@ -0,0 +1,11 @@
|
|||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
<item name="colorPrimary">@color/colorPrimary</item>
|
||||
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
|
||||
<item name="colorAccent">@color/colorAccent</item>
|
||||
</style>
|
||||
|
||||
</resources>
|
|
@ -0,0 +1,17 @@
|
|||
package com.codigoparallevar.minicards;
|
||||
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* Example local unit test, which will execute on the development machine (host).
|
||||
*
|
||||
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
|
||||
*/
|
||||
public class ExampleUnitTest {
|
||||
@Test
|
||||
public void addition_isCorrect() throws Exception {
|
||||
assertEquals(4, 2 + 2);
|
||||
}
|
||||
}
|